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SystemState.hpp
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SystemState.hpp

//===-- rosa/agent/SystemState.hpp ------------------------------*- C++ -*-===//
//
// The RoSA Framework
//
//===----------------------------------------------------------------------===//
///
/// \file rosa/agent/SystemState.hpp
///
/// \author Maximilian Götzinger (maximilian.goetzinger@tuwien.ac.at)
///
/// \date 2019
///
/// \brief Definition of *system state* *functionality*.
///
//===----------------------------------------------------------------------===//
#ifndef ROSA_AGENT_SYSTEMSTATE_HPP
#define ROSA_AGENT_SYSTEMSTATE_HPP
#include "rosa/agent/Functionality.h"
#include "rosa/agent/SignalState.hpp"
#include "rosa/agent/State.hpp"
#include "rosa/support/debug.hpp"
#include <vector>
namespace rosa {
namespace agent {
enum class SystemStateRelation : uint8_t {
STATEISMATCHING = 0, ///< The system state is matching
ONLYINPUTISMATCHING = 1, ///< Only inputs of the system state are matching
ONLYOUTPUTISMATCHING = 2, ///< Only outputs of the system state are matching
STATEISMISMATCHING = 3 ///< The system state is mismatching
};
/// TODO: write description
template <typename CONFDATATYPE>
struct SystemStateInformation : StateInformation<CONFDATATYPE> {
/// TODO: describe
CONFDATATYPE ConfidenceOfInputsMatchingState;
CONFDATATYPE ConfidenceOfInputsMismatchingState;
CONFDATATYPE ConfidenceOfOutputsMatchingState;
CONFDATATYPE ConfidenceOfOutputsMismatchingState;
CONFDATATYPE ConfidenceSystemIsFunctioning;
CONFDATATYPE ConfidenceSystemIsMalfunctioning;
CONFDATATYPE ConfidenceOfAllDecisions;
};
// todo: do we need PROCDATATYPE?
/// TODO TEXT
template <typename INDATATYPE, typename CONFDATATYPE, typename PROCDATATYPE>
class SystemState : public State<INDATATYPE, CONFDATATYPE, PROCDATATYPE> {
// Make sure the actual type arguments are matching our expectations.
STATIC_ASSERT(std::is_arithmetic<INDATATYPE>::value,
"input data type is not to arithmetic");
STATIC_ASSERT(std::is_arithmetic<CONFDATATYPE>::value,
"confidence abstraction type is not to arithmetic");
STATIC_ASSERT(std::is_arithmetic<PROCDATATYPE>::value,
"process data type is not to arithmetic");
private:
/// SignalStateInfo is a struct of SignalStateInformation that contains
/// information about the current signal state.
SystemStateInformation<CONFDATATYPE> SystemStateInfo;
std::vector<SignalStateInformation<CONFDATATYPE>> SignalStateInfos;
uint32_t NumberOfSignals;
public:
/// TODO: write description
SystemState(uint32_t StateID, uint32_t NumberOfSignals) noexcept
: SystemStateInfo{StateID, StateConditions::UNKNOWN,
false, false,
false, 0,
0, 0,
0, 0,
0, 0,
0, 0},
NumberOfSignals(NumberOfSignals) {
//@benedikt: there is now possibility to not doing the resize within these
//{}-brackets, right?
SignalStateInfos.resize(NumberOfSignals);
}
/// Destroys \p this object.
~SystemState(void) = default;
/// TODO: write description
SystemStateInformation<CONFDATATYPE> insertSignalStateInformation(
const std::vector<SignalStateInformation<CONFDATATYPE>>
_SignalStateInfos) noexcept {
ASSERT(_SignalStateInfos.size() < NumberOfSignals);
bool AllSignalsAreValid = true;
bool AtLeastOneSignalJustGotValid = false;
bool AllSignalsAreValidAfterReentrance = true;
bool AtLeastOneSignalIsUnknown = false;
bool AllSignalsAreStable = true;
// TODO: change this
SystemStateInfo.ConfidenceOfInputsMatchingState = 1;
SystemStateInfo.ConfidenceOfInputsMismatchingState = 0;
SystemStateInfo.ConfidenceOfOutputsMatchingState = 1;
SystemStateInfo.ConfidenceOfOutputsMismatchingState = 0;
SystemStateInfo.ConfidenceStateIsValid = 1;
SystemStateInfo.ConfidenceStateIsInvalid = 0;
SystemStateInfo.ConfidenceStateIsStable = 1;
SystemStateInfo.ConfidenceStateIsDrifting = 0;
std::size_t counter = 0;
for (auto SSI : _SignalStateInfos) {
if (!SSI.StateIsValid)
AllSignalsAreValid = false;
if (SSI.StateJustGotValid)
AtLeastOneSignalJustGotValid = true;
if (!SSI.StateIsValidAfterReentrance)
AllSignalsAreValidAfterReentrance = false;
if (SSI.StateCondition == StateConditions::UNKNOWN)
AtLeastOneSignalIsUnknown = true;
if (SSI.StateCondition == StateConditions::DRIFTING)
AllSignalsAreStable = false;
if (SSI.SignalProperty == SignalProperties::INPUT) {
SystemStateInfo.ConfidenceOfInputsMatchingState =
fuzzyAND(SystemStateInfo.ConfidenceOfInputsMatchingState,
SSI.ConfidenceOfMatchingState);
SystemStateInfo.ConfidenceOfInputsMismatchingState =
fuzzyOR(SystemStateInfo.ConfidenceOfInputsMismatchingState,
SSI.ConfidenceOfMismatchingState);
} else {
SystemStateInfo.ConfidenceOfOutputsMatchingState =
fuzzyAND(SystemStateInfo.ConfidenceOfOutputsMatchingState,
SSI.ConfidenceOfMatchingState);
SystemStateInfo.ConfidenceOfOutputsMismatchingState =
fuzzyOR(SystemStateInfo.ConfidenceOfOutputsMismatchingState,
SSI.ConfidenceOfMismatchingState);
}
SystemStateInfo.ConfidenceStateIsValid = fuzzyAND(
SystemStateInfo.ConfidenceStateIsValid, SSI.ConfidenceStateIsValid);
SystemStateInfo.ConfidenceStateIsInvalid =
fuzzyOR(SystemStateInfo.ConfidenceStateIsInvalid,
SSI.ConfidenceStateIsInvalid);
SystemStateInfo.ConfidenceStateIsStable = fuzzyAND(
SystemStateInfo.ConfidenceStateIsStable, SSI.ConfidenceStateIsStable);
SystemStateInfo.ConfidenceStateIsDrifting =
fuzzyOR(SystemStateInfo.ConfidenceStateIsDrifting,
SSI.ConfidenceStateIsDrifting);
this->SignalStateInfos.at(counter) = SSI;
counter++;
}
SystemStateInfo.StateIsValid = AllSignalsAreValid;
SystemStateInfo.StateJustGotValid =
AllSignalsAreValid && AtLeastOneSignalJustGotValid;
SystemStateInfo.StateIsValidAfterReentrance =
AllSignalsAreValidAfterReentrance;
if (AtLeastOneSignalIsUnknown)
SystemStateInfo.StateCondition = StateConditions::UNKNOWN;
else if (AllSignalsAreStable)
SystemStateInfo.StateCondition = StateConditions::STABLE;
else
SystemStateInfo.StateCondition = StateConditions::DRIFTING;
return SystemStateInfo;
}
/// TODO: write description
// TODO (future): think about saving the state information in a history
SystemStateRelation compareSignalStateInformation(
const std::vector<SignalStateInformation<CONFDATATYPE>>
_SignalStateInfos) noexcept {
bool inputsAreMatching = true;
bool outputsAreMatching = true;
std::size_t counter = 0;
for (auto SSI : _SignalStateInfos) {
if (this->SignalStateInfos.at(counter).StateID != SSI.StateID) {
if (SSI.SignalProperty == SignalProperties::INPUT)
inputsAreMatching = false;
else // SignalProperties::OUTPUT
outputsAreMatching = false;
}
counter++;
}
if (inputsAreMatching && outputsAreMatching)
return SystemStateRelation::STATEISMATCHING;
else if (inputsAreMatching && !outputsAreMatching)
return SystemStateRelation::ONLYINPUTISMATCHING;
else if (!inputsAreMatching && outputsAreMatching)
return SystemStateRelation::ONLYOUTPUTISMATCHING;
else
return SystemStateRelation::STATEISMISMATCHING;
}
#ifdef ADDITIONAL_FUNCTIONS
/// TODO: write description
template <std::size_t size>
void insertSignalStateInformation(
const std::array<SystemStateInformation<CONFDATATYPE>, size>
&Data) noexcept {
ASSERT(size <= NumberOfSignals);
std::size_t counter = 0;
for (auto tmp : Data) {
Signals.at(counter) = tmp;
counter++;
}
}
/// TODO: write description
template <typename... Types>
std::enable_if_t<std::conjunction_v<std::is_same<
Types, SystemStateInformation<CONFDATATYPE>>...>,
void>
insertSignalStateInformation(Types... Data) {
// TODO (future): think about saving the state information in a history
insertSignalStateInfos(
std::array<SystemStateInformation<CONFDATATYPE>, sizeof...(Data)>(
{Data...}));
}
// returns true if they are identical
/// TODO: write description
template <std::size_t size>
bool compareSignalStateInformation(
const std::array<SystemStateInformation<CONFDATATYPE>, size>
&Data) noexcept {
// TODO (future): think about saving the state information in a history
std::size_t counter = 0;
for (auto tmp : Data) {
if (Signals.at(counter) != tmp)
return false;
counter++;
}
return true;
}
// checks only the given amount
/// TODO: write description
template <typename... Types>
std::enable_if_t<std::conjunction_v<std::is_same<
Types, SystemStateInformation<CONFDATATYPE>>...>,
bool>
compareSignalStateInformation(Types... Data) {
return compareSignalStateInfos(
std::array<SystemStateInformation<CONFDATATYPE>, sizeof...(Data)>(
{Data...}));
}
#endif
/// Gives information about the current signal state.
///
/// \return a struct SignalStateInformation that contains information about
/// the current signal state.
SystemStateInformation<CONFDATATYPE> systemStateInformation(void) noexcept {
return SystemStateInfo;
}
};
} // End namespace agent
} // End namespace rosa
#endif // ROSA_AGENT_SYSTEMSTATE_HPP

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