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diff --git a/apps/ccam/statehandlerutils.h b/apps/ccam/statehandlerutils.h
index 73f25b0..9bf7ee4 100644
--- a/apps/ccam/statehandlerutils.h
+++ b/apps/ccam/statehandlerutils.h
@@ -1,186 +1,184 @@
#ifndef STATEHANDLERUTILS_H
#define STATEHANDLERUTILS_H
#include "rosa/agent/Abstraction.hpp"
#include "rosa/agent/Confidence.hpp"
#include "rosa/agent/FunctionAbstractions.hpp"
#include <functional>
#include <iostream>
#include <tuple>
#include <vector>
#include "rosa/config/version.h"
#include "rosa/agent/SignalStateDetector.hpp"
#include "rosa/agent/SystemStateDetector.hpp"
#include "rosa/deluxe/DeluxeContext.hpp"
#include "rosa/support/csv/CSVReader.hpp"
#include "rosa/support/csv/CSVWriter.hpp"
#include <fstream>
#include <limits>
#include <memory>
#include <streambuf>
using namespace rosa;
using namespace rosa::agent;
using namespace rosa::deluxe;
using namespace rosa::terminal;
// Signal State
using SignalStateTuple =
DeluxeTuple<float, uint32_t, uint8_t, float, float, float, float, float,
- float, uint8_t, uint32_t, bool, bool, bool>;
+ float, uint8_t, uint32_t, uint8_t>;
AgentHandle createSignalStateDetectorAgent(
std::unique_ptr<DeluxeContext> &C, const std::string &Name,
std::shared_ptr<
SignalStateDetector<float, float, float, HistoryPolicy::FIFO>>
SigSD) {
using Input = std::pair<DeluxeTuple<float>, bool>;
using Result = Optional<SignalStateTuple>;
using Handler = std::function<Result(Input)>;
return C->createAgent(
Name, Handler([&Name, &SigSD](Input I) -> Result {
LOG_INFO_STREAM << "\n******\n"
<< Name << " " << (I.second ? "<New>" : "<Old>")
<< " value: " << std::get<0>(I.first) << "\n******\n";
auto StateInfo = SigSD->detectSignalState(std::get<0>(I.first));
if (I.second) {
SignalStateTuple Res = {
std::get<0>(I.first), StateInfo.StateID, StateInfo.SignalProperty,
//@benedikt: I changed this
// StateInfo.SignalStateConfidence,
StateInfo.ConfidenceOfMatchingState,
StateInfo.ConfidenceOfMismatchingState,
StateInfo.ConfidenceStateIsValid,
StateInfo.ConfidenceStateIsInvalid,
StateInfo.ConfidenceStateIsStable,
StateInfo.ConfidenceStateIsDrifting, StateInfo.StateCondition,
StateInfo.NumberOfInsertedSamplesAfterEntrance,
- StateInfo.StateIsValid, StateInfo.StateJustGotValid,
- StateInfo.StateIsValidAfterReentrance};
+ (StateInfo.StateIsValid ? 4 : 0) +
+ (StateInfo.StateJustGotValid ? 2 : 0) +
+ (StateInfo.StateIsValidAfterReentrance ? 1 : 0)};
return Result(Res);
}
return Result();
}));
}
// System State
using SystemStateTuple = DeluxeTuple<std::string, uint32_t, float, uint8_t,
uint32_t, bool, bool, bool, bool>;
template <std::size_t size, typename ret, typename functype, typename... A>
struct Handler_helper;
template <typename B, typename func, typename A, typename... As>
struct function_helper {
static_assert(std::conjunction_v<std::is_same<A, As>...>,
"All types need to be identical");
static B function(A valA, As... valAs) {
std::vector<A> ar({valA, valAs...});
return func()(ar);
}
};
template <typename ret, typename typeA, typename functype, typename... B>
struct Handler_helper<0, ret, functype, typeA, B...> {
using handler = function_helper<ret, functype, B...>;
};
template <std::size_t size, typename ret, typename typeA, typename functype,
typename... B>
struct Handler_helper<size, ret, functype, typeA, B...> {
using handler =
typename Handler_helper<size - 1, ret, functype, typeA,
std::pair<typeA, bool>, B...>::handler;
};
template <std::size_t size, typename ret, typename functype, typename typeA>
using Handler = typename Handler_helper<size, ret, functype, typeA>::handler;
// todo: state-detector durschleifen
template <typename ret, typename A> struct function {
ret operator()(A a) {
// std::vector<SystemStateInformation> out;
for (auto tmp1 : a) {
// convert tuple to info struct out.push_back({});
(void)tmp1;
LOG_INFO_STREAM << "new SignalStateTuple!\n";
}
// feed state detector
// return result
return ret();
}
};
using arr = std::vector<std::pair<SignalStateTuple, bool>>;
template <size_t NumOfSlaves>
AgentHandle createSystemStateDetectorAgent(
std::unique_ptr<DeluxeContext> &C, const std::string &Name,
std::shared_ptr<PartialFunction<uint32_t, float>> BrokenDelayFunction,
std::shared_ptr<PartialFunction<uint32_t, float>> OkDelayFunction) {
LOG_TRACE("Creating fixed SystemStateDetectorAgent");
using Input = SignalStateTuple;
using Result = Optional<SystemStateTuple>;
auto HandlerFunction =
Handler<NumOfSlaves, Result, function<Optional<SystemStateTuple>, arr>,
Input>::function;
std::shared_ptr<
SystemStateDetector<uint32_t, float, float, HistoryPolicy::FIFO>>
- //@benedikt: I had to insert a dummy number for NumberOfSignals (I
- // inserted 5)
- SysSD(
- new SystemStateDetector<uint32_t, float, float, HistoryPolicy::FIFO>(
- std::numeric_limits<uint32_t>::max(), 5, BrokenDelayFunction,
- OkDelayFunction));
+ SysSD(new SystemStateDetector<uint32_t, float, float, HistoryPolicy::FIFO>(
+ std::numeric_limits<uint32_t>::max(), NumOfSlaves, BrokenDelayFunction,
+ OkDelayFunction));
return C->createAgent(Name, std::function(HandlerFunction));
}
AgentHandle createSystemStateDetectorAgent(
std::unique_ptr<DeluxeContext> &C, const std::string &Name,
size_t NumOfSlaves,
std::shared_ptr<PartialFunction<uint32_t, float>> BrokenDelayFunction,
std::shared_ptr<PartialFunction<uint32_t, float>> OkDelayFunction) {
LOG_TRACE("Creating dynamic SystemStateDetectorAgent");
switch (NumOfSlaves) {
// clang-format off
case 2: return createSystemStateDetectorAgent< 2>(C, Name, BrokenDelayFunction, OkDelayFunction);
case 3: return createSystemStateDetectorAgent< 3>(C, Name, BrokenDelayFunction, OkDelayFunction);
case 4: return createSystemStateDetectorAgent< 4>(C, Name, BrokenDelayFunction, OkDelayFunction);
case 5: return createSystemStateDetectorAgent< 5>(C, Name, BrokenDelayFunction, OkDelayFunction);
case 6: return createSystemStateDetectorAgent< 6>(C, Name, BrokenDelayFunction, OkDelayFunction);
case 7: return createSystemStateDetectorAgent< 7>(C, Name, BrokenDelayFunction, OkDelayFunction);
case 8: return createSystemStateDetectorAgent< 8>(C, Name, BrokenDelayFunction, OkDelayFunction);
case 9: return createSystemStateDetectorAgent< 9>(C, Name, BrokenDelayFunction, OkDelayFunction);
case 10: return createSystemStateDetectorAgent<10>(C, Name, BrokenDelayFunction, OkDelayFunction);
case 11: return createSystemStateDetectorAgent<11>(C, Name, BrokenDelayFunction, OkDelayFunction);
case 12: return createSystemStateDetectorAgent<12>(C, Name, BrokenDelayFunction, OkDelayFunction);
case 13: return createSystemStateDetectorAgent<13>(C, Name, BrokenDelayFunction, OkDelayFunction);
case 14: return createSystemStateDetectorAgent<14>(C, Name, BrokenDelayFunction, OkDelayFunction);
case 15: return createSystemStateDetectorAgent<15>(C, Name, BrokenDelayFunction, OkDelayFunction);
case 16: return createSystemStateDetectorAgent<16>(C, Name, BrokenDelayFunction, OkDelayFunction);
case 17: return createSystemStateDetectorAgent<17>(C, Name, BrokenDelayFunction, OkDelayFunction);
case 18: return createSystemStateDetectorAgent<18>(C, Name, BrokenDelayFunction, OkDelayFunction);
case 19: return createSystemStateDetectorAgent<19>(C, Name, BrokenDelayFunction, OkDelayFunction);
case 20: return createSystemStateDetectorAgent<20>(C, Name, BrokenDelayFunction, OkDelayFunction);
case 21: return createSystemStateDetectorAgent<21>(C, Name, BrokenDelayFunction, OkDelayFunction);
case 22: return createSystemStateDetectorAgent<22>(C, Name, BrokenDelayFunction, OkDelayFunction);
case 23: return createSystemStateDetectorAgent<23>(C, Name, BrokenDelayFunction, OkDelayFunction);
case 24: return createSystemStateDetectorAgent<24>(C, Name, BrokenDelayFunction, OkDelayFunction);
case 25: return createSystemStateDetectorAgent<25>(C, Name, BrokenDelayFunction, OkDelayFunction);
case 1:
default: return createSystemStateDetectorAgent<1>(C, Name, BrokenDelayFunction, OkDelayFunction);
// clang-format on
}
}
#endif // STATEHANDLERUTILS_H
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