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Sensor.h
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Sensor.h

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#ifndef SENSOR_HEADERFILE
#define SENSOR_HEADERFILE
#include "Channel.h"
#include "Node.h"
#define MAX_NUM_OF_SCORES 10
#define LOWER_BOUNDARY 0
#define UPPER_BOUNDARY 1
#define LEARNED_BOUNDARY_DOES_EXIST true
#define LEARNED_BOUNDARY_DOESNT_EXIST false
#define USE_LEARNED_DATA true
#define DONT_USE_LEARNED_DATA false
#define VALID true
#define INVALID false
class Sensor : public Node {
private:
// ----- Runtime -----
float sensor_value;
bool flag_sensor_value_is_valid;
bool flag_sensor_value_has_changed;
// ----- Setup Master -----
bool flag_masteragent_is_mounted;
Channel *mounted_masteragent_outputport;
bool flag_masteragent_outputport_is_active; // unnötig?
// ----- Setup Behavior -----
bool flag_send_value_only_when_changed;
// noch nicht überarbeitet
bool active_state_flag;
float hardcoded_thresholds[MAX_NUM_OF_SCORES][2];
float learned_thresholds[MAX_NUM_OF_SCORES][2];
bool flag_learned_boundary_exist[MAX_NUM_OF_SCORES][2];
bool flag_use_learned_data;
void initialize_sensor();
public:
Sensor();
Sensor(const char *name);
// ----- Runtime Functions -----
void set_sensorValue(float sensor_value);
float get_sensorValue();
void trigger();
// ----- Setup -----
bool mount_agent(Channel *outputport);
void
set_flag_send_value_only_when_changed(bool flag_send_value_only_when_changed);
bool get_flag_send_value_only_when_changed();
/*
void set_sensor_id(unsigned int id);
unsigned int get_sensor_id();
*/
// ----- set/get -----
void set_flag_sensor_value_is_valid(bool flag_sensor_value_is_valid);
bool get_flag_sensor_value_is_valid();
void set_flag_sensor_value_has_changed(bool flag_sensor_value_has_changed);
bool get_flag_sensor_value_has_changed();
void set_active_state_flag(bool flag);
bool get_active_state_flag();
float get_hardcoded_threshold(unsigned int score, unsigned int boundary);
void set_hardcoded_threshold(unsigned int score, unsigned int boundary,
float value);
float get_learned_threshold(unsigned int score, unsigned int boundary);
void set_learned_threshold(unsigned int score, unsigned int boundary,
float value);
void set_flag_learned_boundary_exist(unsigned int score,
unsigned int boundary, bool flag);
bool get_flag_learned_boundary_exist(unsigned int score,
unsigned int boundary);
void set_flag_use_learned_data(bool flag);
bool get_flag_use_learned_data();
};
#endif

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