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Channel.h
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Channel.h

#ifndef CHANNEL_HEADERFILE
#define CHANNEL_HEADERFILE
#include "Message.h"
#include "Module.h"
#include <list>
#define MAX_BUFFER_LENGTH 100
#define OPEN NULL
using namespace std;
class Channel : public Module {
private:
list<Message *> lInputMsgBufferUp;
list<Message *> lOutputMsgBufferUp;
list<Message *> lInputMsgBufferDown;
list<Message *> lOutputMsgBufferDown;
unsigned int maxBufferLength;
unsigned int transferRate;
void init_channel();
bool add_msgAtBegin(list<Message *> *buffer, Message *message);
bool del_msgAtBegin(list<Message *> *buffer);
bool add_msgAtEnd(list<Message *> *buffer, Message *message);
bool del_msgAtEnd(list<Message *> *buffer);
public:
Channel();
Channel(const char *name);
bool set_maxBufferLength(unsigned int maxBufferLength);
unsigned int get_maxBufferLength();
unsigned int get_avlInputBufferUp();
unsigned int get_avlOutputBufferUp();
unsigned int get_avlInputBufferDown();
unsigned int get_avlOutputBufferDown();
bool set_transferRate(unsigned int transferRate);
unsigned int get_transferRate();
bool send_MsgUp(Message *message);
bool send_MsgUp(float msg);
bool send_MsgUp(int msg);
bool get_MsgUp(float *msg);
bool get_MsgUp(int *msg);
bool isThereFloatMsgUp();
bool isThereIntMsgUp();
bool send_MsgDown(Message *message);
bool send_MsgDown(float msg);
bool send_MsgDown(int msg);
bool get_MsgDown(float *msg);
bool get_MsgDown(int *msg);
bool isThereFloatMsgDown();
bool isThereIntMsgDown();
bool trigger();
bool transferMsgs(list<Message *> *dest_buffer, list<Message *> *src_buffer);
};
#endif

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