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SetupAgent.h
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SetupAgent.h
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#ifndef SETUPAGENT_HEADERFILE
#define SETUPAGENT_HEADERFILE
#include
"Agent.h"
#include
"Channel.h"
#include
"Sensor.h"
//#include "SetupMountedAgent.h"
#include
"SetupMountedHistoryModule.h"
#include
"SetupMountedSensor.h"
#include
"SetupStabilityModule.h"
#include
"SlaveAgentSlotOfAgent.h"
#include
<vector>
class
SetupAgent
{
private
:
Agent
*
agent
;
//itself
SlaveAgentSlotOfAgent
*
agentSlot
;
Agent
*
masterAgent
;
Channel
*
channel
;
//vector<SetupMountedAgent*> vMountedAgents;
vector
<
SetupAgent
*>
vMountedAgents
;
vector
<
SetupMountedHistoryModule
*>
vMountedHistoryModules
;
vector
<
SetupStabilityModule
*>
vMountedStabilityModules
;
//TODO: SetupMountedSensor -> SetupSensor
vector
<
SetupMountedSensor
*>
vMountedSensors
;
public
:
SetupAgent
();
SetupAgent
(
Agent
*
agent
);
SetupAgent
(
Agent
*
agent
,
Channel
*
channel
);
bool
setAgent
(
Agent
*
agent
);
bool
masterAgentIsSet
();
Agent
*
getAgent
();
bool
setMasterAgent
(
Agent
*
masterAgent
,
Channel
*
channel
);
Agent
*
getMasterAgent
();
bool
mountAgent
(
Agent
*
agent
,
Channel
*
channel
);
bool
agentIsMounted
(
Agent
*
agent
);
SetupAgent
*
getMountedAgent
(
Agent
*
agent
);
SetupAgent
*
getMountedAgent
(
Channel
*
channel
);
/*
bool mountAgent(Agent* agent, Channel* channel);
bool agentIsMounted(Agent* agent);
SetupMountedAgent* getMountedAgent(Agent* agent);
SetupMountedAgent* getMountedAgent(Channel* channel);
*/
bool
mountSensor
(
Sensor
*
sensor
,
Channel
*
channel
);
bool
sensorIsMounted
(
Sensor
*
sensor
);
SetupMountedSensor
*
getMountedSensor
(
Sensor
*
sensor
);
SetupMountedSensor
*
getMountedSensor
(
Channel
*
channel
);
bool
mountHistoryModule
(
SetupMountedHistoryModule
*
mountedHistoryModule
);
bool
historyModuleIsMounted
(
HistoryModule
*
historyModule
);
bool
historyModuleIsMounted
(
SetupMountedHistoryModule
*
historyModule
);
SetupMountedHistoryModule
*
getMountedHistoryModule
(
HistoryModule
*
historyModule
);
bool
mountStabilityModule
(
SetupStabilityModule
*
mountedStabilityModule
);
bool
stabilityModuleIsMounted
(
StabilityModule
*
stabilityModule
);
bool
stabilityModuleIsMounted
(
SetupStabilityModule
*
setupStabilityModule
);
SetupStabilityModule
*
getStabilityModule
(
StabilityModule
*
stabilityModule
);
bool
setChannel
(
Channel
*
channel
);
Channel
*
getChannel
();
bool
setAgentSlot
(
SlaveAgentSlotOfAgent
*
agentSlot
);
SlaveAgentSlotOfAgent
*
getAgentSlot
();
};
#endif
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