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Channel.h
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Channel.h

#ifndef CHANNEL_HEADERFILE
#define CHANNEL_HEADERFILE
#include <list>
#include "Message.h"
#include "Module.h"
#define MAX_BUFFER_LENGTH 100
#define OPEN NULL
using namespace std;
class Channel : public Module {
private:
list<Message*> lInputMsgBufferUp;
list<Message*> lOutputMsgBufferUp;
list<Message*> lInputMsgBufferDown;
list<Message*> lOutputMsgBufferDown;
unsigned int maxBufferLength;
unsigned int transferRate;
void init_channel();
bool add_msgAtBegin (list<Message*>* buffer, Message* message);
bool del_msgAtBegin (list<Message*>* buffer);
bool add_msgAtEnd (list<Message*>* buffer, Message* message);
bool del_msgAtEnd (list<Message*>* buffer);
public:
Channel();
Channel(const char* name);
bool set_maxBufferLength(unsigned int maxBufferLength);
unsigned int get_maxBufferLength();
unsigned int get_avlInputBufferUp();
unsigned int get_avlOutputBufferUp();
unsigned int get_avlInputBufferDown();
unsigned int get_avlOutputBufferDown();
bool set_transferRate(unsigned int transferRate);
unsigned int get_transferRate();
bool send_MsgUp(Message* message);
bool send_MsgUp(float msg);
bool send_MsgUp(int msg);
bool get_MsgUp(float* msg);
bool get_MsgUp(int* msg);
bool isThereFloatMsgUp();
bool isThereIntMsgUp();
bool send_MsgDown(Message* message);
bool send_MsgDown(float msg);
bool send_MsgDown(int msg);
bool get_MsgDown(float* msg);
bool get_MsgDown(int* msg);
bool isThereFloatMsgDown();
bool isThereIntMsgDown();
bool trigger();
bool transferMsgs(list<Message*>* dest_buffer, list<Message*>* src_buffer);
};
#endif

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