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HandlerOfAgent.h
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HandlerOfAgent.h

#ifndef HANDLEROFAGENT_HEADERFILE
#define HANDLEROFAGENT_HEADERFILE
#include "
#include "Unit.h"
class HandlerOfAgent : public Unit {
private:
/*
//TODO: set- and get function for maxNumOf_mountedSensors;
vector<SlaveAgentSlotOfAgent*> vMountedSlaveAgents;
unsigned int maxNumOfMountedSlaveAgents;
void initSlaveAgentHandler();
*/
public:
HandlerOfAgent();
/*
bool attach_historyModule(Channel* inputPort, HistoryModule* historyModule);
bool detach_historyModule(SensorSlotOfAgent* sensorSlotOfAgent);
bool detach_historyModule(Channel* inputPort);
bool detach_historyModule(HistoryModule* historyModule);
HistoryModule* get_historyModuleOfSensorSlot(Channel* inputPort);
bool attach_confidenceModule(Channel* inputPort, ConfidenceModule* confidenceModule);
bool detach_confidenceModule(SensorSlotOfAgent* sensorSlotOfAgent);
bool detach_confidenceModule(Channel* inputPort);
bool detach_confidenceModule(ConfidenceModule* confidenceModule);
ConfidenceModule* get_confidenceModuleOfSensorSlot(Channel* inputPort);
*/
};
#endif

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