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SystemStateDetector.hpp
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//===-- rosa/agent/SystemStateDetector.hpp ----------------------*- C++ -*-===//
//
// The RoSA Framework
//
//===----------------------------------------------------------------------===//
///
/// \file rosa/agent/SystemStateDetector.hpp
///
/// \author Maximilian Götzinger (maximilian.goetzinger@tuwien.ac.at)
///
/// \date 2019
///
/// \brief Definition of *system state detector* *functionality*.
///
//===----------------------------------------------------------------------===//
#ifndef ROSA_AGENT_SYSTEMSTATEDETECTOR_HPP
#define ROSA_AGENT_SYSTEMSTATEDETECTOR_HPP
#include
"rosa/agent/Functionality.h"
#include
"rosa/agent/StateDetector.hpp"
#include
"rosa/agent/SystemState.hpp"
#include
"rosa/support/debug.hpp"
namespace
rosa
{
namespace
agent
{
/// System state conditions defining how the condition of a \c
/// rosa::agent::SystemState is saved in \c rosa::agent::SystemStateInformation.
enum
class
SystemStateCondition
{
STABLE
,
///< The system state is stable
DRIFTING
,
///< The system state is drifting
MALFUNCTIONING
,
///< The system state is malfunctioning
UNKNOWN
///< The system state is unknown
};
/// TODO: write description
template
<
typename
CONFDATATYPE
>
struct
SystemStateInformation
{
// Make sure the actual type arguments are matching our expectations.
STATIC_ASSERT
((
std
::
is_arithmetic
<
CONFDATATYPE
>::
value
),
"confidence type is not to arithmetic"
);
/// The system state ID saved as an unsigned integer number
unsigned
int
SystemStateID
;
/// The SystemStateConfidence shows the overall confidence value of the system
/// state.
CONFDATATYPE
OverallDetectionConfidence
;
/// The SystemStateCondition shows the condition of a system state (stable,
/// drifting, malfunctioning, or unknown)
//@David: is it ok to name the variable exactly as the type is named?
SystemStateCondition
SystemStateCondition
;
/// The SystemStateIsValid saves the number of samples which have been
/// inserted into the state after entering it.
unsigned
int
NumberOfInsertedSamplesAfterEntrance
;
/// The SystemStateIsValid shows whether a state is valid or invalid.
/// In this context, valid means that enough samples which are in close
/// proximitry have been inserted into the state.
bool
SystemStateIsValid
;
/// The SystemStateJustGotValid shows whether a system state got valid
/// (toggled from invalid to valid) during the current inserted sample.
bool
SystemStateJustGotValid
;
/// The SystemStateIsValidAfterReentrance shows whether a system state is
/// valid after the variable changed back to it again.
bool
SystemStateIsValidAfterReentrance
;
/// The SystemIsStable shows whether a signa is stable and not
/// drifting.
bool
SystemIsStable
;
};
/// TODO: write description
template
<
typename
INDATATYPE
,
typename
CONFDATATYPE
,
typename
PROCDATATYPE
,
HistoryPolicy
HP
,
std
::
size_t
NUMOFINPUTSIGNALS
,
std
::
size_t
NUMOFOUTPUTSIGNALS
>
class
SystemStateDetector
:
public
StateDetector
<
INDATATYPE
,
CONFDATATYPE
,
PROCDATATYPE
,
HP
>
{
private
:
// For the convinience to write a shorter data type name
using
SystemStatePtr
=
std
::
shared_ptr
<
SystemState
<
INDATATYPE
,
CONFDATATYPE
,
PROCDATATYPE
,
NUMOFINPUTSIGNALS
,
NUMOFOUTPUTSIGNALS
>>
;
/// The NextSystemStateID is a counter variable which stores the ID which
/// the
/// next system state shall have.
unsigned
int
NextSystemStateID
;
/// The SystemStateHasChanged is a flag that show whether the observed
/// system
/// has changed its state.
bool
SystemStateHasChanged
;
/// The CurrentSystemState is a pointer to the (saved) system state in which
/// the actual state of the observed system is.
SystemStatePtr
CurrentSystemState
;
/// The DetectedSystemStates is a history in that all detected system states
/// are saved.
DynamicLengthHistory
<
SystemStatePtr
,
HP
>
DetectedSystemStates
;
/// The FuzzyFunctionDelayTimeToGetBroken is the fuzzy function that gives
/// the confidence whether the system is Broken because of an input change
/// without an output change or vice versa. A small time gap between the two
/// shall be allowed.
PartFuncPointer
FuzzyFunctionDelayTimeToGetBroken
;
/// The FuzzyFunctionDelayTimeToBeWorking is the fuzzy function that gives
/// the
/// confidence whether the system is still OK allthough an input change
/// without an output change or vice versa.
PartFuncPointer
FuzzyFunctionDelayTimeToBeWorking
;
public
:
/// TODO: write description
SystemStateDetector
(
unsigned
int
MaximumNumberOfSystemStates
,
PartFuncPointer
FuzzyFunctionDelayTimeToGetBroken
,
PartFuncPointer
FuzzyFunctionDelayTimeToBeWorking
)
noexcept
:
NextSystemStateID
(
1
),
SystemStateHasChanged
(
false
),
CurrentSystemState
(
nullptr
),
DetectedSystemStates
(
MaximumNumberOfSystemStates
),
FuzzyFunctionDelayTimeToGetBroken
(
FuzzyFunctionDelayTimeToGetBroken
),
FuzzyFunctionDelayTimeToBeWorking
(
FuzzyFunctionDelayTimeToBeWorking
)
{}
/// Destroys \p this object.
~
SystemStateDetector
(
void
)
=
default
;
/// TODO: write description
SystemStateInformation
<
CONFDATATYPE
>
detectSystemState
(
INDATATYPE
Sample
)
noexcept
{
// dummy line
Sample
=
1
;
}
};
}
// End namespace agent
}
// End namespace rosa
#endif
// ROSA_AGENT_SYSTEMSTATEDETECTOR_HPP
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