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SystemStateDetector.hpp

//===-- rosa/agent/SystemStateDetector.hpp ----------------------*- C++ -*-===//
//
// The RoSA Framework
//
//===----------------------------------------------------------------------===//
///
/// \file rosa/agent/SystemStateDetector.hpp
///
/// \author Maximilian Götzinger (maximilian.goetzinger@tuwien.ac.at)
///
/// \date 2019
///
/// \brief Definition of *system state detector* *functionality*.
///
//===----------------------------------------------------------------------===//
#ifndef ROSA_AGENT_SYSTEMSTATEDETECTOR_HPP
#define ROSA_AGENT_SYSTEMSTATEDETECTOR_HPP
#include "rosa/agent/Functionality.h"
#include "rosa/agent/StateDetector.hpp"
#include "rosa/agent/SystemState.hpp"
#include "rosa/support/debug.hpp"
namespace rosa {
namespace agent {
/// System state conditions defining how the condition of a \c
/// rosa::agent::SystemState is saved in \c rosa::agent::SystemStateInformation.
enum class SystemStateCondition {
STABLE, ///< The system state is stable
DRIFTING, ///< The system state is drifting
MALFUNCTIONING, ///< The system state is malfunctioning
UNKNOWN ///< The system state is unknown
};
/// TODO: write description
template <typename CONFDATATYPE> struct SystemStateInformation {
// Make sure the actual type arguments are matching our expectations.
STATIC_ASSERT((std::is_arithmetic<CONFDATATYPE>::value),
"confidence type is not to arithmetic");
/// The system state ID saved as an unsigned integer number
unsigned int SystemStateID;
/// The SystemStateConfidence shows the overall confidence value of the system
/// state.
CONFDATATYPE OverallDetectionConfidence;
/// The SystemStateCondition shows the condition of a system state (stable,
/// drifting, malfunctioning, or unknown)
//@David: is it ok to name the variable exactly as the type is named?
SystemStateCondition SystemStateCondition;
/// The SystemStateIsValid saves the number of samples which have been
/// inserted into the state after entering it.
unsigned int NumberOfInsertedSamplesAfterEntrance;
/// The SystemStateIsValid shows whether a state is valid or invalid.
/// In this context, valid means that enough samples which are in close
/// proximitry have been inserted into the state.
bool SystemStateIsValid;
/// The SystemStateJustGotValid shows whether a system state got valid
/// (toggled from invalid to valid) during the current inserted sample.
bool SystemStateJustGotValid;
/// The SystemStateIsValidAfterReentrance shows whether a system state is
/// valid after the variable changed back to it again.
bool SystemStateIsValidAfterReentrance;
/// The SystemIsStable shows whether a signa is stable and not
/// drifting.
bool SystemIsStable;
};
/// TODO: write description
template <typename INDATATYPE, typename CONFDATATYPE, typename PROCDATATYPE,
HistoryPolicy HP, std::size_t NUMOFINPUTSIGNALS,
std::size_t NUMOFOUTPUTSIGNALS>
class SystemStateDetector
: public StateDetector<INDATATYPE, CONFDATATYPE, PROCDATATYPE, HP> {
private:
// For the convinience to write a shorter data type name
using SystemStatePtr =
std::shared_ptr<SystemState<INDATATYPE, CONFDATATYPE, PROCDATATYPE,
NUMOFINPUTSIGNALS, NUMOFOUTPUTSIGNALS>>;
/// The NextSystemStateID is a counter variable which stores the ID which
/// the
/// next system state shall have.
unsigned int NextSystemStateID;
/// The SystemStateHasChanged is a flag that show whether the observed
/// system
/// has changed its state.
bool SystemStateHasChanged;
/// The CurrentSystemState is a pointer to the (saved) system state in which
/// the actual state of the observed system is.
SystemStatePtr CurrentSystemState;
/// The DetectedSystemStates is a history in that all detected system states
/// are saved.
DynamicLengthHistory<SystemStatePtr, HP> DetectedSystemStates;
/// The FuzzyFunctionDelayTimeToGetBroken is the fuzzy function that gives
/// the confidence whether the system is Broken because of an input change
/// without an output change or vice versa. A small time gap between the two
/// shall be allowed.
PartFuncPointer FuzzyFunctionDelayTimeToGetBroken;
/// The FuzzyFunctionDelayTimeToBeWorking is the fuzzy function that gives
/// the
/// confidence whether the system is still OK allthough an input change
/// without an output change or vice versa.
PartFuncPointer FuzzyFunctionDelayTimeToBeWorking;
public:
/// TODO: write description
SystemStateDetector(
unsigned int MaximumNumberOfSystemStates,
PartFuncPointer FuzzyFunctionDelayTimeToGetBroken,
PartFuncPointer FuzzyFunctionDelayTimeToBeWorking) noexcept
: NextSystemStateID(1), SystemStateHasChanged(false),
CurrentSystemState(nullptr),
DetectedSystemStates(MaximumNumberOfSystemStates),
FuzzyFunctionDelayTimeToGetBroken(FuzzyFunctionDelayTimeToGetBroken),
FuzzyFunctionDelayTimeToBeWorking(FuzzyFunctionDelayTimeToBeWorking) {}
/// Destroys \p this object.
~SystemStateDetector(void) = default;
/// TODO: write description
SystemStateInformation<CONFDATATYPE>
detectSystemState(INDATATYPE Sample) noexcept {
// dummy line
Sample = 1;
}
};
} // End namespace agent
} // End namespace rosa
#endif // ROSA_AGENT_SYSTEMSTATEDETECTOR_HPP

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